학년에 딱 맞춰 4 단원으로 설계했어요. 지금 열려 있는 단원은 아래 카드에서 확인하실 수 있어요. 단원 한 개당 약 60~75분이에요.
AI 과목 20단원은 지금 누구나 로그인 없이 무료로 해 볼 수 있어요(구독과 별개). 연간 회원은 7학년 수학을 영어로 풀고, 영어·새 과목이 열려도 추가 비용이 없어요. 요금 보기 →
단원 카드마다 지금 들어갈 수 있는지 표시해 뒀어요.
Make a square that obeys your arrow keys and never slips off the screen.
By the end of this lesson you will have — one sprite that moves with the arrow keys and stops at all four walls, built in the p5.js Web Editor
Start Lesson 1 →Write 3 rules in plain English, then build an enemy that follows them and nothing else.
By the end of this lesson you will have — one chaser enemy whose moves match the 3 rules you wrote before coding
Start Lesson 2 →Draw the map of your story first, then build it so every key press is a choice.
By the end of this lesson you will have — one keyboard-driven branching story with exactly 5 endings, built from a story map you drew first
Start Lesson 3 →Hand your game to one friend on your own device, stay quiet, and watch where they get stuck.
By the end of this lesson you will have — one play test on your own device, a log of 3 bugs, and 1 bug fixed and tested again
Start Lesson 4 →